Episode 113. First Broadcast 17 July, 2025.
We interview Edward Williams, who has recently published his tabletop role-playing game (TTRPG) “Kingdoms of Amnesia.” This game is set in a post-cataclysmic world where history has been fractured and restarted. We explore Edward’s creative process and inspirations, examine the unique aspects of his Game Master (GM) philosophy, delve into his interesting mechanical choices, discuss the rich lore, and address the social and community aspects of RPG design.
For more information about “Kings of Amnesia” email [email protected]
📝 Show Full Transcription
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Craig
You’re listening to Edge Radio 99.3 FM. This is media mothership here broadcasting out of Edge Radio Studios in Nepal. Luna Hobart TAS.
Taylor
Hey, that sounds familiar.
Craig
We explore how media can shape our understanding of the world. Around us, we’re streaming on edgeradio.org dot AU as well as on YouTube and Twitch. Yep, Yep. Just find us by searching media mothership. We’re also on the DAB. Tab, The DAB system digital audio broadcasting system message in during today’s show. Because it’s an exciting, fantastic deep dive that we’re doing so. So have this number ready 0488811707 to ask US questions with our special guest as we’re doing the next.
Taylor
Oh yeah.
Craig
Now you can also send a message on the chat. On YouTube or? Twitch as always, I’m your host Craig Norris, and we’ll come back right after this tune. All right, welcome back. Special guest Edward Williams. Edward. Hello. Fantas, thank you for coming on and co-host Taylor. So Edward, you’ve been really generous in terms of giving us the exclusive media release on this new project you’ve set up. We’ve had you on in the past with Big Love studios. Yes, this is Ulta like this. Well, you’re a busy guy.
Edward
Yeah, no, this is completely different project separate from Daniel. It’s mine.
Craig
The only thing. Yeah. So this is the launch. Well, you’ve launched already, this is the part of the media tool you’re doing promoting.
Edward
Yeah, yes, yeah.
Craig
Media tour media. Of your new tabletop role playing game, yes called Kingdoms of Amnesia.
Edward
Yes, yes. Well, yes.
Craig
Yep, Yep, Yep. So for those that don’t know, what is table? Top role playing.
Edward
Games. Oh. You know. Many people have many different definitions of a tabletop role play, Gabe Craig, but my definition is it’s basically. Collaborative role playing with the medium of a set of rules so. Without those rules, the, the, the the game element of it sort of isn’t really there, and it’s basically a marriage of the two role playing and gaming at the same time.
Craig
Yes.
Speaker
Yeah.
Craig
And people would know of Dungeons and Dragons, dungeons Dragons like. I mean, I guess you’re talking about.
Edward
It’s it’s dungeons and Dragons. Craig. Yeah. No, no, it’s it’s, it’s. For for people who aren’t aware of it, dungeons and Dragons is probably the best way and easiest way to. Sort of explain it to people.
Craig
But and you’ll have, like a storyteller, a games master there. And then people will choose characters like someone will be an elf. Another person will be a dwarf, and then you’ll have and the barbarian guy. Yeah. Yeah. And yeah, then you just kind of become murder hobos. Well, see.
Edward
See if they want. The rules are designed specifically to avoid the instances of murder hobos, murder hobos for those who don’t know, are basically when you play a role playing game. In my opinion, often there’s no stakes, so you just go around killing everyone you see in the game. In the game, in the.
Speaker
Hey.
Edward
Game in the game.
Craig
That’s right. You go into a village and the games master might have set up a store for you to buy things off and suddenly the place is saying I just killed the storekeeper. And take all.
Edward
The things. Yeah, I mean that’s an easy way of doing it.
Craig
So your game is is, is is very dense and we’ve got our hands on the kind of players dungeon master Compedium. We’ll show it up to.
Edward
The camera. Ohh yes, the the camera for those who are watching the stream and just listening.
Craig
There we go.
Speaker
Yeah.
Craig
This beautifully produced kingdoms of amnesia. Table top role playing game by Edward Williams. Now what sparked the initial idea for kingdoms of and was there something I said? You know, I need to create this.
Edward
World. Well, I’ve always been a creative person, as you know, Craig. But. I started to try and make tabletop role playing games when I couldn’t afford Dungeons and Dragons.
Speaker
So I couldn’t.
Edward
Afford dungeons and Dragons or Pathfinder, so I decided to make a game. However the. I I didn’t know what I was doing and say there was no systematic way about it and the mechanics came first and then the law sort of sprinkled its way in and filtered in. As I as I started to make it, as it started to become more solid as a game.
Craig
Right. So this has been in your mind. For a while.
Edward
Yes.
Craig
How long has it taken you to develop the game from that initial concept to this completion?
Edward
Let me just do the maths in my head. Play some music last year.
Speaker
No.
Edward
While you’re waiting for this.
Taylor
It just I I just wanna say here I’m glad that they found like decimal currency in the world cause 1 gold coin is worth 10 silver coins. Brilliant.
Craig
That’s pretty.
Edward
Yeah. Yes. OK. So yeah, it is. It is decimalized and it does. Is the metric system because because it’s not a traditional fantasy setting? Yeah, which I’ll get into at a moment if you want. So let’s see. How long has it been? It has been 14 years. Wow. Yeah, yeah.
Speaker
Excellent.
Craig
14 years. Great. Yeah. So this has really been percolating for for quite.
Edward
A while. Yeah. And look for those who’ve you who have seen the book. It’s only 50 pages, but those are 50 pages, which has been distilled down to the very, very best and refined and refined and refined and. I’ve I’ve started again about four or five times. I think it’s four times. At one stage there was a version of the game that was 115 pages, but it was just so messy and. I think the length or the volume within the book isn’t a reflection of the quality inside.
Craig
Right. OK. Well, we might.
Edward
As in, there’s no correlation between the thickness and quality. Is what I meant to say.
Craig
Ah. It’s still quite a hefty tone. OK, so let’s go into the concept of this world that you’re setting up. Histories being fractured and restarted, yes, which is really fascinating premise to start the world with what? Drew you to. Explore this theme of kind of lost memory and cyclical struggle well it.
Edward
It all started out as a thought experiment to see if I could create the perfect world, and then as I was creating this perfect world, I realised that hang on a second, I’m starting to become a. Very. I’m becoming a despot in this perfect. So it sort of made me really realise that. Wow. Even like, no matter how good your intentions are, you go, you always end up sort of going if only people just did what I said, then everything would be good. And then you realise, oh, hang on. I’m being a bit of a. Bit of a dictator here so. It it it basically boils down to that thought experiment and then. Sort of stories kind of spin off from there. Hmm. And so they’re, quote unquote, perfect world is actually an imperfect world because it’s enforced by thought policing. And we’re not thought policing more like Huxley’s brave new world rather than a 1984.
Craig
Well, let’s go into those 3. Central mythical characters that are in this, so you’ve got the whale, the Leviathan and the minnow.
Edward
The minnow is a very minor. Character, sorry to.
Craig
Favourite.
Edward
OK, OK. So the the minnow, OK, so.
Craig
What’s their relationship to?
Speaker
Yeah.
Edward
Each other, so the minnow is actually a very important character, just not very. The role of the minnow is sort of a a bit more of a secretive thing. At the moment I sort of want to kind of drip feed out the story and and so have the mystery kind of. Unwrap as people play the game as people get interested in it, even if people are just interested in the story and not necessarily the game. That’s fine with me, but I will talk about the whale and what was the other one that.
Craig
So we’ve got the whale, the violin.
Taylor
You know this? Yeah, well, no, no.
Edward
No, no. OK. So my interpretation of what the important characters are versus your interpretation of what the important.
Craig
All right, right. Right.
Speaker
OK, well. Because I guess because what we’ve.
Craig
Got here is the settings. This is a post cataclysmic yes, well and and so history has been fractured and restarted. And then you’ve got this deep lore involving powerful mythical entities. You’ve got the whale, the Leviathan, the Mino and this complex social and political dynamics which is centred on the.
Edward
Yeah. Yes.
Craig
Enigmatic emperor yes, and ancient machines like the Colossus. Yes, right. So this, this detail. And then in the rule book you’ve got the core rules and the advanced rules. Yes. Right. And so there’s.
Speaker
Really.
Craig
Mechanics that cover everything from character creation, combat, magic, environment, social interaction. So I want to dig. Into some, yeah, yeah. Start with is this world building right? So these three central characters, what is the relationship between?
Edward
Yes. The these mythic entities. OK, so I’ll start with the Leviathan. The Leviathan is the easiest 1. The Leviathan is basically ripped straight out of Thomas Hobbs. This philosopher economist.
Craig
Yep.
Edward
Political analysts from the 1700s, basically, his thick tone can boil down to basically government entities. Spiral out of control, no matter who’s in charge, no matter how good the intentions are, they start to eat away at society, and society collapses in on itself because of the government. Sort of, yeah.
Craig
Sounds like like Bioshock, or it’s the video game. It’s a great premise, this one where, you know, utopic vision then.
Edward
And and that’s the Leviathan. The Leviathan is an actual entity that starts off as, oh, I love this. So. So the the Leviathan starts off as a small serpent, much like the serpent in the Garden of Eden.
Speaker
Right.
Edward
You know Adam and Eve and then. So it it sort of digs its fangs. I guess you could call them into someone or a group of people. I’m not going to say who, because that gives away too much of the mystery of of this story. And then it sort of grows into this Leviathan that basically swallows everything. In its path, yes, but it sort of collapses in under its own weight before that happens, and then it starts off as a small serpent again and sort of slowly builds up. And so it’s a repeating cycle. So that’s the Leviathan. That’s the Leviathan and the whale. The whale is sort of more like. An innocent bystander in all of this, and that the source of all life comes from this whale.
Craig
And the whales kind of sacrifices itself.
Edward
It’s sort of not necessarily sacrifice, it’s sort of. Becomes catatonic and. Is in a state of shock after this apocalypse that happened hundreds of years ago.
Craig
Yeah, and that seems really central. To the theme of role playing games this kind of. You know the whale sacrifice is kind of a central aspect to.
Edward
Yeah. Well, it’s it’s it’s not a a, a voluntary sacrifice. It’s a sacrifice that. Just comes about because of the amount of destruction it can’t handle it. And it also represents wisdom being passed down through the ages, and because it’s in a catatonic state. Yes, everyone forgets. Hence the name kingdoms of amnesia. So everyone forgets what actually. Happened in the past.
Craig
So like a fall of the Roman Empire, dark ages. Exactly. Yeah. Loss of that wisdom. And then you have the Renaissance. Yeah. Yeah, 800 years after.
Edward
Yeah. And the Mino the Mino is is. Representative of more. So yes, the whale does sacrifice itself, but it’s an unwitting or involuntary sacrifice, whereas the minnow is a voluntary sacrifice and it’s basically saying that it doesn’t matter how small you think you are in this world. If you sacrifice yourself, then that is one of the biggest things you could do anyway so.
Craig
Like the final episode of school games, no spoilers, though.
Taylor
Hey I haven’t watched it. I haven’t.
Craig
Sacrifices pretty much wrapped. Into it I’ve.
Edward
Only seen the first series to be honest. OK.
Craig
But you know, fortunately, here to promote good games.
Edward
Yes. Yeah, forget about this, minnow and this whale and Leviathan and the squid games.
Speaker
Why?
Craig
You want to talk about the Colossus, right? So without spoilers, if you could hint at what. The role of the ancient machine parties, right? The the Colossus in this world.
Edward
It’s less of a philosophical and conceptual entity. It’s more of a.
Craig
Leftover soldier, right? So it’s been like it reminds me a bit of the some of Miyazaki’s anime, the Laputa film, where you have those Colossus robots that are all kind of natures. Reclaim them in a way, but they they could get.
Taylor
That colossus thing, right? Hmm.
Edward
Reactivated and exactly. Yeah, it’s more of a blank slate than the other 3.
Craig
So. Dense, fascinating world building within this the other thing that really struck me as I was reading through it was your philosophy towards being a game master. Yes. And at certain points you’ll you’ll address the reader about how you kind of feel games. Master could best approach. Unpacking all this and delivering content.
Edward
Yeah, and. That that’s a section in the book that I had to think long and hard before actually putting it in because I I was thinking, what right do I have to tell people how to play the game? Because I do repeat somewhere in the book that it’s their game, they can play it however they want. So really, who am I to say no? This is how it should be played then I thought. Margaret Gary, Guy, Gary Gary, Gary Gygax did it. And you know I’m gonna do it, but mines more suggestions rather than prescriptions. I’m not telling people what they have to do, just more sort of hey.
Speaker
I. It’s great. Yeah, yeah. Look.
Edward
It might be a good idea to approach it this way, so some of the things that I say in there like you’re not there to write a story, you’re there to role play and for a lot of people that might come across as being a bit sort of well hang on, isn’t the act of role playing collaboratively? Going to end up in a story. Yes it is, but if you’re. If your intention is to create a story, then you then you go and create contrivances for your characters and sort of go Oh well. Well, it would make a better story if my character didn’t do this, so I know that my character would do that, but I’m going to make them do this, so we’ve got a cool story to go along with it.
Craig
Because I like that distinction and emphasis you placed on game masters and the game master, of course, is the person who’s directed the action. They’re the ones who will set up, you know, so you’re in a wilderness, you’re coming to a Tavern.
Edward
The the the game master is in my opinion and again everyone. This is my opinion. You can have differing opinions and but this is. This is mine. This is mine. Damn it. Sorry, sorry. Getting a bit angry there. So my in my opinion, the game master is there to create the environment with which the other players interact with the world. And it’s difficult to sort of.
Speaker
OK, you’ve done that.
Edward
Because on one hand you go well, the game master generally puts a heck of a lot more effort in than the players they’re putting on putting in a lot of effort into the scenarios, into the locations and the NPCS non player characters. But. That should be done willingly and it should be a a not a burden, but something that they do out of joy and passion and love for their players. You know, and I’m very big on on this sort of. Showing love to people and and yes, you know. Love might be a bit of a strong word, but it’s the word. I like to use.
Craig
Because you do make that point that the game masters should see themselves as facilitators rather than storytellers controlling the narrative. And it’s a very strong stance to take and. I was kind of curious if there was a. A kind of personal experience that led. You to that. Was there a game experience that you’ve had where that it did go well? Is there an experience? That led you to that philosophy.
Edward
Yes, Craig, there is.
Craig
OK. Is it child friendly? Do we need to? Make a language warning.
Edward
No, no, no, no, this is this is. Child friendly basically. I I’ve gone into games blind where GM’s. Sort of. They have this mentality of no, no, this is what we’re doing. You will. You will do this. And this is the role you play within that. And if you deviate from that role, then you know you’re not playing it properly. And I’m just sort of thinking. What this is this is insane. I’m here to enjoy myself. And. And you’re here to enjoy yourself. And if in order for you to enjoy yourself, you have to sort of. Shackle. Your fellow playmates. That’s kind of it just rubs me the wrong way.
Craig
Yeah. So rather than facilitating a direction that might not be the initial plan.
Edward
Yeah.
Craig
That you’re asked to have.
Edward
And This is why I say role play, not storytelling. Because if you’re telling a story, then the GM in their mind goes no, no, no. You’re supposed to be doing this. You know, you need to follow the story because if you’re not doing this, you’re not following the story. You’re not playing my game. And yeah. And I’ve also had gems where it’s like, OK, we’re going to break for lunch. Now back in 15 minutes, I’m thinking. Is this is this a? Is this a? Am I at work? Is this a? Is this a? Is this a 15 minute? You know, break from my my job, you know, so a lot of the experiences I have had. Have been very much. That and and then the GMs also hold it over the other players that they’ve put in all this effort, they’ve paid all this money for all these books and all this stuff and I’m thinking. Yes, you have, but that doesn’t give you the right to dictate to me. The the terms of of of this session you.
Craig
Know. Yeah. Yeah, there there should be and. And because I guess if you if the gym isn’t going to listen, yeah, what is your recourse to just leave or to?
Edward
Yeah, yeah, yeah. Look, I’ve I I think it’s best to just leave, give them a chance or two. In the past, I haven’t done that, but that’s something in circumstances where the gym has been a real. Like you know, this is this is. You you are. You are here to roll dice. You’re not here to make decisions. And. And that’s where I go. Yeah, I’ve been lied to. I’m not going to play. And I just leave.
Craig
Because I guess, yeah, I mean it’s it’s, it’s tricky, isn’t it? It’s a new if you’re a new GM in particular to shift that mode of thinking from feeling, you need to control the story. To being able to embrace player agents.
Edward
Yeah. And honestly, there is no right answer. That’s just my opinion. The the reality is, is that that there’s hours upon our hundreds, thousands, probably millions of hours of YouTube videos and millions of articles of people discussing this very topic and. There’s no consensus and so.
Craig
I guess it’s very context specific.
Edward
Exactly. And you know you. There might be a situation where one of your players has a bit of anxiety around making decisions.
Craig
Yeah.
Edward
And they may need a little bit of. Additional support in that and that inevitably results in you taking away some of their agency, which if that’s how you want to deal with it, if that’s what makes you both comfortable, then that makes you both comfortable. And so I’m not here to tell people what to do. I’m just saying my thoughts on it. So it even says my thoughts on being a GM, it doesn’t say. Yes, it doesn’t say. This is how you have to play the game. Oh, yeah. My thoughts on TTR RPG. So tabletop role playing game there we.
Craig
Go. It is mapped out. I mean in there. You do write. Specifically of these consequences being real and unavoidable, and the other examples. That you’ve encountered.
Edward
Yeah, but they’re they’re a bit too. Close.
Craig
Because it’s very emotional. I mean, I guess, yeah, there’s in these spaces, it can be you’re you’re having to be vulnerable.
Edward
Ohh you can. Yeah, you can easily destroy friendships if you don’t handle. It properly, yeah.
Speaker
Like.
Edward
It’s it’s not. You know. But yeah, I guess, yeah, it it’s it’s difficult because it’s just a game. But but, but you could really screw up friendships if you don’t approach it.
Craig
Yes.
Edward
You know, in a A a way that is. Wholesome for everyone.
Craig
And I found that this on page two of the manual to be really important. You know that you mapped it out again. I appreciate the. The difficulty of starting that conversation and but I. But you know, as we’re mapping out here, I think it’s so important. A lot of people forget that step of laying some ground rules or some expectations or just. During what each other expects, their roles will be in the space and before you know it, it’s gone too far down and and you’ve potentially broken something either the game. Or a friendship.
Edward
Yeah.
Craig
So, because equally you know there’s more positive stories that come out of these environments of role playing games than negatives. Fortunately, it can be. A great space. To develop and enrich friendships.
Edward
Ohh. Ohh yeah 100. Sent. You know you can help grow your friendships, you can help your problem solving and your communication skills and your maths. You can. You can expand all sorts of things through role playing. But. Some, sometimes. You can. Have a negative experience and when you have negative experience after negative experience after negative experience you’re so gotta ask yourself what’s the common denominator? Yes, you know why.
Craig
Is it me?
Edward
Yeah. Is it me you know? And, you know, reality is, it could be me. I could be the.
Craig
Problem. Yeah. Or it could be a particularly toxic environment, yeah.
Edward
Yeah, I mean I I I I had the arrogance to create my own tabletop role playing game because because nobody was playing the way I. Wanted to play.
Speaker 1
That’s it.
Craig
I mean, I think that’s fantastic. Moving it from, you know, thought to practise now. You mentioned maths, so I want to talk a bit about the mechanics and some of the design decisions design decision made. So you’ve chosen the D100 and to the classic D20. Why the D100?
Speaker
Hmm.
Edward
Good question, Craig. I’ve wrestled long and hard for 14 years to come up with the answer. Well, 13 years at the time of this, this show, this radio show, so it it initially was.
Speaker
Yeah.
Edward
Oh gosh, this is going back like 14 years. So the initial thing was there would be, I think 6 stats, fairly generic stats. And for every point in that stat, you’ve got 1D6, so I’m going to use terms that may may not make sense to some people, so I’m just going to explain that one D6 is a six sided dice. Or die. So. That was cool because you got to roll a lot of dice because a lot, you know, a lot of the fun is rolling a lot of dice.
Craig
As long as the numbers are good.
Edward
Yeah, but the game was so unbalanced, which for for a tabletop role playing game balance isn’t necessarily the most important thing. Yeah, but it was so, so unbalanced that I thought, oh, because, you know, you’d have someone with two and a stat.
Craig
Yeah.
Edward
And someone with five in a stat and you’d be rolling 2 dice and they’d be rolling 5 and you go well. Well, this isn’t fun, you know.
Speaker
Yes.
Edward
So it went from that to 2D6 because I thought, oh, Bell curve, everyone likes the bell curve. You know anything to avoid a day 20? Because I because I don’t like the lottery aspect of it. The sort of what numbers gonna come up, you know, and. And I know, I know for a lot of people that is actually part of the appeal that is the draw. But for me that’s not really compelling game.
Craig
Particularly yes, if you if you constantly. The crap out on those roles? Yeah, it it can seem punishing in terms of it’s not anything I’m doing in terms of my decision making. It’s just bad luck with these damn dice roles, and that can quickly get old fast. Yeah.
Edward
Yeah.
Craig
So you’ve gone for D1.
Edward
100 since AD 100 system and the reason I’ve gone for a D100 system is because the stats the stats make me go for a day 100 system. So in kingdoms of amnesia, unlike a lot of, well, a lot of more like.
Craig
Say it.
Edward
Unlike Dungeons and Dragons.
Taylor
Sure.
Craig
Should be a bingo card. That we’re going to.
Edward
Use. Unlike dungeons or Dragons, or and Dragons, unlike Dungeons and Dungeons and Dragons and Dragons. What am I saying?
Craig
We’re giving a lot of promotion for the.
Edward
Messages coming. Kingdoms of amnesia. No. So unlike. Games of that ilk. What is the point I’m. Trying to make Ohh hold on well.
Craig
Let’s go to the messages, yeah. We have Nathan, can you read that? From where you are. Not really. OK. We have Nathan Sylvester Taylor. We miss you. And what’s the topic today? OK. Well, just to remind people tuning in Edge Radio 99.3 FM, we’re talking with game designer.
Taylor
Just just reminding my stalker, yeah.
Craig
Edward Williams about his latest new game, Kingdoms of Amnesia, which you can see on the live stream now. And this is a tabletop role playing game. It’s a local game created here, and where can people find this if they’re wanting to dig into it while we’re talking about it?
Edward
Ah. That is a good question. So so I’ve been. I’m good at the creating side. I’m not very good at the distributing side.
Taylor
Distributed.
Edward
So there is a place called SB Games, SB games, not EB games. SB Games on Elizabeth St they’re they’re being sold there. I’m sort of testing the waters with Area 52, and I will eventually get around to talking to.
Craig
OK. All right.
Edward
Ohh Mona. Good games. Ohh good games, good games. No. Is that it? Yeah. Good games. Yeah. Yeah. Oh, my goodness. Sorry. Sorry. Good games.
Craig
Ohh great. That’s great, friend of the. Show, yeah.
Edward
So good games is on Brisbane St there I I saved it so OK, so the reason. That have gone with AD 100 system and the reason that the stats are the way that they are. So there’s 20. Oh gosh, 21 stats or 22 stats, I forget. And is because it’s a. It’s more stats based than abilities based, so in the game the other game you you choose abilities and you get more abilities and that allows you to do more things in a different way, whereas mine is just more sort of well, everyone can swim. It just depends on how competently that can. Right. Yeah. So that I mean, having said that, there are abilities in, in the game, otherwise it would be pretty there’d be no real flavour to the mechanics. And and that’s why day 100 to give people that room to put, Yep, more and more points into those stats.
Craig
So I mean, you also have core rules and advanced rules. How how would you suggest players approach?
Edward
That. OK, well, Craig. So there’s actually call rules, advanced rules and additional.
Craig
Rules, OK. Yeah.
Edward
Yeah. So additional rules are rules. OK now. There is a reason, so the core rules are you you really need to know these rules in order to play effectively. Otherwise you’re going to have to constantly ask someone sitting next to you. How do I? How do I do this?
Craig
And to get my health going.
Edward
Yeah. And so that’s only 1 1/2 pages. Or something I don’t know I. Can’t remember it is.
Craig
22 pages 2 and a.
Edward
Half Pages, 2 1/2 pages I I know the game backwards and frontwards like the the front of my hand kingdoms of amnesia. That’s what we’re talking about. OK. Yeah, so.
Speaker
That’s right.
Craig
The additional rules is 1 and.
Edward
1/2 yes, that’s it. So. The core rules are sort of. I hate using the word mandatory in order to play the game. You need to know the core rules in order to play the game. The additional rules are also rules that. You need to know, but if you’re not. Going to use them. Then you don’t need to know them. So like if you don’t plan on sneak attack grappling someone, for example, that’s an additional rules you don’t need to know it, you just need to know that that is a possibility. Advanced rules are sort of. When you want to add like. Customizations. To the guys.
Craig
Right.
Edward
Yeah, of course I do endorse home brewing. Home brewing is always.
Craig
Good. And that’s where you kind of. Set up house rules. Or you want to put some cyberpunk stuff in there or.
Edward
Yeah, yeah, exactly. Because I understand that I’m not. I’m not going to be able to cover everything. For every, I’m not going to be able to be everything to everyone. So I’m just making the game that I enjoy. That’s fantastic. Does that answer? Your question, yes, yes.
Craig
Next. Kind of system I’m going to talk about is the magic system. Yes. OK. So in the magic system, you’ve got magic and manner stats, yes. So why did you split the magic system into having manner and magic?
Edward
So your manner is your capacity. To perform magic. And your magic is your ability to perform magic.
Craig
So it’s a manner like the.
Edward
Like you’ll. You’ll exhaust it. No. Renew it? No. So there’s no real resource management when it comes to magic in this game, which I know for a lot of people, resource management is a part of the.
Craig
And you want. Appeal because resource management is where you’ll need to collect. Of gems or have enough of something, and then you’ll expand it and then you need to find some more to renew it, or you’ll need to rest for a day or something like that. That kind of renews.
Edward
Yeah. Yeah, yeah. And that does add limitations to the game. I appreciate that and. But you know, if you want to have things that deplete, if you want your manner to deplete. Then. You could make it deplete. It doesn’t bother me. It’s it’s, it’s your game.
Craig
So remind me again so. What? What are the two systems so? That the magic manner are.
Edward
Yes, so. Yeah, so manner is your your capacity. So the more powerful spells require more manner. Yeah. And your magic is your ability to actually cast it. So you might have say 100 manner and 40 magic and you try to cast this, this fireball, this massive fireball. And you can, theoretically you can. But. Your chances of actually pulling it off successfully are greatly diminished.
Craig
Rightly. Yeah, because you’re only sitting on a 40 magic score. Yeah, but your manners up at 100, which is a large.
Edward
Number Yep. And you’re trying to cast a spell that requires 100 manner.
Craig
Yeah, right. Yeah. Because it is. Yeah. It’s one of those things we are trying to solve a problem as you’re getting the. Mechanics setup. Yeah, that’s addressing a very real world thing. If you if you you need to scale up, you need to cultivate and develop. Yeah. Alright. So the next system I want to talk about. If there’s nothing further the magic system. Any questions about magic? Harry Potter universe play.
Taylor
What?
Craig
Can you do? Experiences.
Edward
You can, with disarming someone physically, yes. That’s still the Expelliarmus doesn’t. Yeah, yeah.
Craig
All that Harry Potter does throughout the series, that’s his one spell, yeah.
Edward
Cruise. No, no, that’s that’s the bad guys. He does Patronus at one stage, yeah, yeah.
Craig
All right. OK, skipping on.
Speaker
Well.
Edward
No, I think I’ll, I’ll just, sorry to sorry to, but with with the magic, it’s more conceptual than so there’s no like Fireball. It’s just sort of this spell does damage.
Speaker
Yes, please, please.
Edward
It’s up to you if you if it’s up to you if.
Speaker
Really, right.
Edward
You think?
Taylor
It has an element or something.
Edward
It’s a fireball. Yeah, like, it’s up to you. If it’s a fireball or a or, you know, just a magical entity or whatever. Like. So it means that I could strip down the magic and make it like 5 or 6 pages. And you just sort of play around with the rules within the magic system.
Speaker
Right. Yes.
Craig
So you can role play into the magic. Yeah, yeah. Experience. But in terms of crude numbers, there’s damage. And that’s what matters. Yeah. It’s it’s there’s damage point that you’re rolling. Yeah. Yeah. And.
Edward
You know, admittedly it might. You could be considered lazy because, well, because you know, like, I could go, oh, well, there’s a magic missile. And that’s just raw damage. And then there is a fireball and that does fire damage, which does this additional thing area damage all that sort of stuff.
Speaker
Yes. An area.
Taylor
Hmm.
Edward
But that’s that’s the way it I’ve done it because I want people to focus more on, you know.
Speaker
Hmm.
Edward
Trying to play around with their with the spell. Yeah, you know, manipulate it in a way that works for their character or solves the problem in front of them. Sorry to.
Craig
Yes. No, I think that’s really revealing. I like. That because the other system I wanted. To talk about was the opinion system. For. Social interactions. So at the moment, you’ve or in the in the game, you’ve got a range from a door to height, yes. And I think that’s really interesting. So how do you reckon that’s going to affect or have you seen it affect the role playing at the?
Speaker
Well. Well.
Edward
So this is one of the things. So there are several mechanics that I’ve made to try and prevent murder hobos. This is this is the main thing. Yes, because it’s sort of well, if you could be a murder hobo. But then everyone in town hates you. So they’re not really going to be able to, they’re not really going to answer your questions as readily. They’re not going to be as easily persuaded by you or or whatever, you know. So if you need information out of someone. You they’re not just going to say, oh, yeah, sure. I’ll give it to you because they’ve they’ve seen.
Craig
It because you’ve got that social interaction score.
Edward
Of hate. Yeah. And it’s that sort of. That scales to whatever the GM sort of decides like if they decide that’s an entire country that hates you, or just that town, or just that one person or that Guild. Yeah. Or, you know, whatever.
Craig
All right. Hmm. Message through from strategic. Well, thank you very much for welcoming back. It’s good to be back and it’s great to have a great show with Edward Williams talking about his new tabletop role playing game that he’s just developed kingdoms of amnesia available locally in Hobart. Will it be available overseason into state? You got an Amazon deal.
Edward
No, no, so OK. So unfortunately I decided to make this in a four. Right. Which limits it to.
Craig
Because you can print on demand, right if.
Edward
You. Yes. So if I want to distribute it globally, I can do it in its current form, but it would cost a lot more and I’d have to deal with import export nonsense. Or I could reformat it onto size that can be size.
Speaker
OK.
Craig
Whatever your.
Edward
Whatever is globally distributable, yeah, yes, there is a plan eventually to get to that stage, but I want to focus on Tasmania and.
Craig
Yeah.
Edward
Yeah, I want to focus on Tasmania and then maybe. There there are parts of Europe which, because I’ve got friends in Europe and England, I can sort of give them a few copies to sort of spread the good word.
Craig
At the moment it’s only available in print, not electronic form yet.
Edward
Correct, because I haven’t. I haven’t. I I don’t know what I’m doing, Craig.
Speaker
Like.
Edward
I’m solving one problem at a time and I’m trying to do it correctly and I I don’t know the best way to go about.
Craig
It to be honest, I I think it’s coming along really. Really. Well, so I just. Got to turn my.
Edward
My real focus is. To support the people who already have a copy and really sort of help them understand the game, and if they’ve got questions, they can ask me. Speaking of which, yes, there is an email for kingdoms of amnesia. No, not in the book. I’m sorry guys.
Taylor
Oh.
Edward
Look, I can’t think of everything, despite what you may think. So. The email is [email protected] right [email protected] it’s that if you’ve got any questions about the game or if you’re Interstate and you’ll want a copy and we can talk about, we can discuss how to get a copy to you. So.
Craig
There we go. Yes, because I think that just got.
Speaker
Awesome.
Craig
Based on our chats from.
Edward
What about the rest of the nation? Well, the rest of the nation.
Craig
Big boy.
Edward
Look. Sydney is a big place. I I don’t know where to start. I don’t know where to start in Melbourne. I don’t know where to start in Brisbane, Adelaide because the The thing is, is that I’ve already got these relationships with these game store owners and like I know their name, they know my name. And we can build off that. Trying to approach stores in the rest of the nation is pretty overwhelming to me at the moment, and until I’ve got a product that I can say, hey, look, it’s really popular in Tasmania. They’re not really going to be interested in it, but to individuals that want to reach out to me, then there is that email [email protected].
Craig
Well, we’ll put those contact details up in the. Show notes so.
Taylor
Can I just ask a bit of a few questions about how you sort of like set it out? Like what sort of software did you use to create?
Edward
This just word just a word processor warehouse.
Craig
Really just Microsoft Word. Yeah or equivalent.
Edward
Ohh well well. A free equivalent, yeah.
Speaker
Yeah.
Craig
Leave our office.
Edward
Or WPS office. Yeah, so.
Taylor
Oh, OK, OK.
Edward
The Yeah, the the only thing that I regret is that because I. Well, these just make it special copies, so this copy, as you can see the border isn’t. Equidistant from the top and the sides, it was designed to be shrunk down slightly to actually fit on the page. Yeah, which I had done, but then I added an extra 2 pages and so I had to redo the cover. Yeah, and I forgot to resize the front.
Taylor
Yeah.
Craig
Right.
Speaker
Yeah.
Taylor
Because I was noticing that cause, there’s quite a big border around these ones, yeah.
Edward
Yeah. Yes.
Craig
Yeah. Who is on the cover? Who is that?
Edward
A picture of that is the emperor.
Craig
Really. Yes. Right. Who’s?
Taylor
So when it when it says like inside cover concept by Edward Williams cover concept, does that mean produce who they are?
Edward
No, no.
Speaker
This is.
Craig
An important.
Taylor
Yeah, exactly. Yeah.
Craig
Moral question, Mark, he says. Isn’t it? I.
Edward
Mean I I believe in supporting artists and I believe in paying them what they ask plus more if you can afford it. So this without getting into too many details because you know I don’t want to. You know. So. I went to fiver. OK, yeah, and got the artwork commissioned. And so I basically told this person this is what I want. And here’s a here’s a picture of something that kind of isn’t inspiration for it. Beyond that, do what you want. So.
Speaker 1
Yeah.
Edward
I I I. Came up with the concept, but I didn’t actually draw it. An artist on five it did. Now I asked explicitly if they wanted to be credited. They they basically said no, which I think OK, fair enough. If they don’t want to be credited, then you know. 25% tip, you know. Yeah. You know, just like like, because I I also wanna I wanna remain friends with this artist because I wanna get them to do things in the.
Speaker
Yeah.
Taylor
More, yeah.
Edward
Future. So well, it’s. Great artwork. Ohh, it’s fantastic. It’s really I I I think it’s.
Speaker
Yeah.
Edward
I think it’s really wonderful.
Speaker
Hmm.
Craig
Yeah, yeah, no, look, it has that kind of haunted. Sunken face and he’s he’s a well, actually I was going to start going into characters and we’ve got about 5 minutes left. No, we have to get you back. But do you have any favourite or unusual characters that have been created within this system? Because it’s quite a detailed character creation system you’ve set up. In the game well.
Edward
Not really. I just sort of. What happens happens like I I don’t. I’m not really. No, no.
Craig
No. You play test it, you play. Tested it with friends and family.
Edward
Yeah, yeah, yeah. No, not family. They wouldn’t be interesting.
Craig
What are what are the? Types of characters that and merge in this game, like we’re talking dwarfs and elves, yeah.
Edward
Just people like like like cause the other game. Which for those, for those of you who have listed you, probably you probably know what game I’m talking about. That’s sort of it’s centred around heroes. You know, you become heroes and you’re you’re whereas mine sort of.
Craig
We do not.
Speaker
Baltimore.
Edward
More. Explorers and people trying to. Explore and discover the secrets of the world, or. Whatever their motivations are, and so the character design or the character creation is designed to create basically your average person and then over the course of your adventures you you increase in skill.
Craig
Because we’re running a little bit of time left. I do know you’ve got ambitious plans to explore further aspects. Of this world. Yes, right, Haven temples of the ancient world, the Necromancer. Which one are you the most excited to jump into and start fleshing out?
Edward
Well, that’s that’s a bit of a loaded question because what I’m most excited for and what I can actually achieve is different. So the Necromancer is the one that I’m doing at the moment. Basically getting someone to write the story for that one because. I’m more of a large concept in the broader law of the of the world, but I think that if I’m writing everything. And I’m not good with names. So, so, you know, it’s not going to come up with. It’s not going to create compelling names. So if I commissioned someone else to do it and say, here’s the kind of story I want you to. Write. Then, then there’s more compelling names and a more. Diverse spectrum of opinions and views and inputs into the world. So the Necromancer is the one that’s being done at the moment. That’s the easiest one. Not to say that it’s bad, it’s just easier to get it done. Haven is probably the most difficult because that is that’s going to explore a place that has many, many more answers. To the. Ancient past than any other story, but. It requires a lot more time and a lot more thought to put into it to actually get done.
Speaker
Hmm.
Craig
All right, well. Sadly, we’ll we’ll need to start wrapping up. So we’ve already said a little bit about where people can find the game and connect with the community. This, of course, is kingdoms of amnesia. The table top role playing game by Edward Williams. Are you setting up any community for this game? It’s going to be like a discord or a Facebook.
Edward
I’m not sorry.
Craig
Well, the fans, you know the. Fans.
Edward
Do it. I’m. I’m not so good at these things, Craig. Look, maybe a discord.
Speaker
I.
Edward
I I I want I want it to be I I don’t know what I want it to be. I don’t know how to manage it. I don’t know how to build it. All I know is that I just want to show people and if they get excited about doing it and they. You know, get involved. Then they can do that. And I’m more than happy for people to sort of. Take on board or take it on board and and fly away with it. That’s fine. I mean, it’s my game that I made, but. But you know, it’s also their game that they can play kind of thing.
Craig
Wonderful. Well, we will put any details you’d like to share with us on the show notes. We have one. Yeah. Thank you very. Much for big boy. Natalie, I need to move my glasses. Great stream, as always. See you next week. Yes, so we will be back next week with a new topic, but we will post show notes up about kingdoms of amnesia, the tabletop role playing game by Edward Williams Up on podcast. As well as on the YouTube. And Instagram. If people do want to reach out to you, they. Can grab you on.
Edward
The email that email [email protected] I’m I’m pretty accessible in other ways like sorry.
Taylor
OK, what’s your address? OK, what’s?
Edward
Your address. No, no, no. No. No, no, no, no. No, no, no, no, like. Like I’m sure I’m sure. People, especially in Hobart, would be able to track me down, yeah. Like it’s easier for me to compile like all the information on email. I’m a simple man, you know. Emails, emails, the way to go for me. If people want to make a discord, OK? Yeah.
Craig
Well, you know. That’s always my hope with our fans.
Taylor
What happened?
Speaker
But.
Craig
In the future? Well, William, thanks very much for calling Ed Wood. I think that. Was one of the. Edward Williams was just Mr. Williams.
Taylor
How many times have you had him?
Craig
On the show, Edward Williams.
Edward
Norris. Benston, Norris, Norris, Winston.
Craig
Well, you know, it’s the way they know when they are. Look at the streams. I mean, there’s no AI happening on that stream. Who knows what a IMS is happening on the street? Anyway, thanks for listening to Edge Radio and Media mothership for another week. We’ll be back next week with some new exciting stuff on kingdoms of amnesia and any other.
Taylor
What is happening there actually, yeah.
Edward
Very fitting, very. Kingdoms of major.
Speaker
Yeah.
Edward
Ohh. We paused to get alright.
Craig
Anyway, keep listening now to Edge radio for some really cool music and thanks again Taylor and Edward coming along.
Edward
See. Thank you, everybody. Bye. Bye, Norris.
Taylor
Bye.