Making It, Selling It, Burying It. (Episode 160)

We look at Steam’s winner-takes-most economy, books being bought as AI training material, Australia’s bizarre Halloween: The Game classification decision, and the unlikely resurrection of Coyote vs. Acme.

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Digital creative economies and attention

Behold, “the whole story of Steam’s economy in one picture”: the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything

From <https://www.gamesradar.com/games/behold-the-whole-history-of-steams-economy-in-one-picture-the-top-1-percent-of-games-earn-84-5-percent-of-estimated-revenue-and-most-games-barely-make-anything/>

The economics of digital production into AI, cultural memory and training data.

Used Booksellers Are Racking Up Huge Sales. They’re Not Thrilled About the Likely Reason

From <https://gizmodo.com/used-booksellers-are-racking-up-huge-sales-theyre-not-thrilled-about-the-likely-reason-2000799032>

Australian classification, drug mechanics, games regulation and the weird boundaries of acceptable fictional behaviour.

Halloween: The Game will get a digital release in New Zealand after all

From <https://www.eurogamer.net/halloween-the-game-new-zealand-digital-release-update>

Halloween: The Game apparently lets you smoke weed to spot Michael Myers, and Australia isn’t having it

From <https://www.polygon.com/halloween-the-game-wont-be-playable-in-australia-and-new-zealand/>

The strange afterlife of cancelled media

Coyote vs. Acme Debuts With Perfect 100% Score on Rotten Tomatoes

From <https://www.ign.com/articles/coyote-vs-acme-debuts-with-perfect-100-score-on-rotten-tomatoes>