We look at Steam’s winner-takes-most economy, books being bought as AI training material, Australia’s bizarre Halloween: The Game classification decision, and the unlikely resurrection of Coyote vs. Acme.
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Digital creative economies and attention
Behold, “the whole story of Steam’s economy in one picture”: the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything
The economics of digital production into AI, cultural memory and training data.
Used Booksellers Are Racking Up Huge Sales. They’re Not Thrilled About the Likely Reason
Australian classification, drug mechanics, games regulation and the weird boundaries of acceptable fictional behaviour.
Halloween: The Game will get a digital release in New Zealand after all
From <https://www.eurogamer.net/halloween-the-game-new-zealand-digital-release-update>
Halloween: The Game apparently lets you smoke weed to spot Michael Myers, and Australia isn’t having it
From <https://www.polygon.com/halloween-the-game-wont-be-playable-in-australia-and-new-zealand/>
The strange afterlife of cancelled media
Coyote vs. Acme Debuts With Perfect 100% Score on Rotten Tomatoes
From <https://www.ign.com/articles/coyote-vs-acme-debuts-with-perfect-100-score-on-rotten-tomatoes>